Completed Digital Products & Platforms

Ubisoft Gear Store

Sep 2019 - Jun 2021

Ubisoft

Supervisor, E-Commerce Operations

Supported the Ubisoft Gear Store as an ongoing on-demand merchandise program, partnering with business, development, and design teams on product launches, site QA, reporting, customer support policies, refund workflows, returns, and player-facing FAQs.

01 // The Problem

The Ubisoft Workshop model relied on physical warehouse inventory, which limited product flexibility and created extra support and fulfillment overhead. The Gear Store needed a scalable on-demand model with stronger QA, reporting, and customer support coverage.

02 // Approach

I supported the Gear Store transition by helping turn a merchandising concept into an operating model that could be launched, tested, and supported at scale.

The work fell into three areas:

  1. Platform transition support through BigCommerce for site building and order management
  2. Launch and ongoing QA for new products, merch flows, customization paths, and fulfillment behavior
  3. Support readiness through public and internal FAQs plus clear refund and return policies

That combination helped the program operate like a durable commerce surface instead of a one-time merch experiment.

03 // Outcome

The Gear Store shifted from warehouse-based inventory to an on-demand fulfillment model.

The change improved:

  • operational flexibility by reducing physical inventory management
  • customer choice through customizable products such as color and gamer tags
  • support readiness through stronger policy, FAQ, and reporting practices