Completed Commerce & Community Operations Longer writeup

Ubisoft Gear Store E-commerce Launch & Customer Experience Operations

Sep 2019 - Jun 2021

Ubisoft

Supervisor, E-Commerce Operations

Served as the customer support stakeholder and voice-of-customer representative for Ubisoft Gear Store launch readiness and e-commerce operations. The work connected customer-facing friction back to product, operations, vendor, and support teams across checkout, order flow, refunds, fulfillment, listings, and merchandising.

Worth noting

A few things I would call out

  1. Served as the customer support stakeholder and voice-of-customer representative for Ubisoft Gear Store and marketplace operations.
  2. Supported checkout, cart abandonment, payment issue, order flow, refund, fulfillment, item listing, merchandising, and launch-readiness workstreams.
  3. Prepared support workflows, escalation paths, and launch readiness materials for e-commerce operations.

01 // What was getting in the way

The Ubisoft Workshop model relied on physical warehouse inventory, which limited product flexibility and created extra support and fulfillment overhead. The Gear Store needed a scalable on-demand model with stronger QA, reporting, and customer support coverage.

02 // What I did

I supported the Gear Store transition by helping turn a merchandising concept into an operating model that could be launched, tested, and supported by real customer-facing teams.

The work fell into four areas:

  1. Voice-of-customer feedback loops that connected checkout friction, cart abandonment, payment issues, order flow problems, and support trends back to product, operations, and vendor partners
  2. Launch and ongoing QA for new products, merch flows, customization paths, item listings, merchandising behavior, and fulfillment paths
  3. Support readiness through workflows, escalation paths, public-facing FAQs, internal materials, refund guidance, and return policies
  4. Operational coordination across support, e-commerce, product, vendor, and fulfillment teams so customer issues could be prioritized and resolved

That combination helped the program operate like a durable commerce surface instead of a one-time merch experiment.

03 // What changed

The Gear Store shifted from warehouse-based inventory to an on-demand fulfillment model.

The change improved:

  • operational flexibility by reducing physical inventory management
  • customer choice through customizable products such as color and gamer tags
  • support readiness through stronger policy, FAQ, escalation, and launch-readiness practices
  • product feedback loops that made customer-facing friction visible to the teams who could fix it