Completed Customer Support

Event-Based E-Commerce Staffing Strategy

Jul 2018 - Jan 2022

Ubisoft

Supervisor, E-Commerce Operations

Led event-based staffing strategy for Ubisoft E-Commerce support, partnering with CRC leadership and finance to build and validate ticket-volume prediction models for game launches, major sales, game announcements, and other high-demand windows, while coordinating rapid training plans that could ramp new employees in 2-3 weeks without driving attrition.

01 // The Problem

Game launches, major sales, game announcements, and other promotional windows created sharp swings in support volume, but over-hiring hurt efficiency and under-hiring damaged service levels. Ubisoft needed a more reliable way to forecast demand and scale staffing without burning out teams or increasing churn.

02 // Approach

I partnered with CRC staffing teams and finance to turn demand spikes into a more repeatable workforce-planning model.

The work followed three steps:

  1. Forecast demand using launch calendars, sales events, announcement schedules, seasonal patterns, and prior ticket volume data
  2. Validate the model against real operational outcomes so hiring assumptions could be adjusted with actual results
  3. Align training readiness with short-form 2-3 week onboarding plans timed around recurring demand windows

That combination made staffing decisions less reactive and gave the business a clearer way to scale support without over-hiring.

03 // Outcome

Created a repeatable staffing and training model for launches, sales, and major announcement periods.

The model gave Ubisoft:

  • more confidence in staffing and hiring decisions
  • a clearer path for scaling coverage during demand spikes
  • faster employee readiness without materially increasing attrition risk