Completed Ubisoft Platform Work Longer writeup

CS Tools and Automation

Feb 2015 - Oct 2015

Ubisoft

Ancillary Frontline Representative

Built practical automation for Ubisoft's CS team, including auto-complete and canned responses for high-frequency questions, CRM campaign tooling for bulk player alerts, SharePoint workspaces, Salesforce mass-edit workflows, live chat rollout testing, and known-issue automation support.

Worth noting

A few things I would call out

  1. Built automation, auto-complete, and Salesforce mass-edit flows to cut CS handle time at scale.
  2. Owned CRM campaign tooling to push bulk player alerts during incidents and launches.
  3. Tested and helped roll out Salesforce live chat support and known-issue automation flows.

01 // What was getting in the way

CS reps repeated themselves on the same handful of issues, bulk player communications were slow, and Ubisoft was missing the automation surface a modern CS org needed.

02 // What I did

I focused on removing repetitive manual work while keeping reps in control of player communication quality.

The implementation covered:

  1. response acceleration tooling through auto-complete and curated canned responses
  2. campaign operations support for bulk player notifications during launches and incidents
  3. Salesforce workflow improvements including mass-edit patterns and live chat rollout testing
  4. knowledge and workspace support through SharePoint and known-issue automation updates

Each change targeted high-frequency support pain points with the largest operational drag.

03 // What changed

Established a more scalable CS operating layer that reduced repeated manual tasks and improved response consistency during high-volume periods.

The results included:

  • faster response preparation for common issue types
  • quicker player communications during incidents and launch windows
  • stronger operational readiness for live chat and automation-supported support workflows